Skip to content
Pre-Jam Checklist

Pre-Jam Checklist

You can follow this checklist before the theme is announced, every item should reduce the time scambling in the first 24 hours.

Team & Roles

  • Recruit a team (1–4 people)
  • Assign roles: programmer, artist, designer
  • Define one decision maker per discipline
  • Set a communication channel (Discord, in-person, whatever.)
  • Set expectations: sleep schedule, crunching, skill levels

Tooling

  • Select the game engine and project template
  • Maybe prepare a repo or version control (when sharing is required, when your solo remove this)
  • Art tools installed and tested (For example: Photoshop, Blender, Krita)
  • Audio tools installed and tested (For example: FLStudio, Audacity, sfxr)
  • Project board set up (Trello, Notion or a very simple shared text file in Git does the job also well)
  • Everything launches and compiles, there should be no setup surprises on day 1

Scope Preparation

  • Pre-define your cut list: features you’ll drop first under time pressure
  • Set your Definition of Done: playable, coherent, communicates the core idea
  • Choose a backup concept in case the theme clashes badly

Mental Preparation

  • Weekend schedule cleared
  • Food/snacks prepared in advance
  • Sleep schedule set (6h minimum recommended)